internal package
Foswiki::Prefs::Stack
Foswiki preferences mechanism are like stacks:
- Preferences pushed later have precedence over ones pushed earlier I must
- be able to return (restore) to a state I was earlier
This stack can exist as an index, so preference data is not copied everywhere.
The index is composed by three elements:
- A bitstring map. Each preference has a bitmap. Each bit corresponds to a level. The bit is 1 if the preference is defined at that level and 0 otherwise. If a preference is "defined" in some level, but it was finalized, then the corresponding bit is 0.
- A level list storing a backend object that is associated with each level
- A final hash that maps preferences to the level they were finalized.
This class deals with this stuff and must be used only by
Foswiki::Prefs
ClassMethod
new( $session )
Creates a new Stack object.
ObjectMethod
finish()
Break circular references.
ObjectMethod
size() → $size
Returns the size of the stack in number of levels.
ObjectMethod
backAtLevel($level) → $back
Returns the backend object corresponding to $level. If $level is negative,
consider that number from the top of the stack. -1 means the top element.
ObjectMethod
finalizedBefore($pref, $level) → $boolean
Returns true if $pref was finalized somewhere earlier than $level. If $pref is
finalized
in $level or it's not finalized, returns true.
ObjectMethod
finalized($pref) → $boolean
Returns true if $pref in finalized.
ObjectMethod
prefs() → @prefs
Returns a list with the name of all defined prefs in the stack.
ObjectMethod
prefIsDefined($pref) → $boolean
Returns true if $pref is defined somewhere in the stack.
ObjectMethod
insert($type, $pref, $value) → $num
Define preference named $pref of type $type as $value. $type can be 'Local' or
'Set'.
Returns the number of inserted preferences (0 or 1).
ObjectMethod
newLevel($back, $prefix)
Pushes all preferences in $back on the stack, except for the finalized ones.
Optionally $prefix preferences name in the index. This feature is used by
plugins: A preference PREF defined in My Plugin topic should be referenced by
MYPLUGIN_PREF. In this example $prefix is MYPLUGIN_.
ObjectMethod
getDefinitionLevel($pref) → $level
Returns the $level in which $pref was defined or undef if it's not defined.
ObjectMethod
getPreference($pref [, $level] ) → $value
Returns the $value of $pref, considering the stack rules (values in higher
levels overrides those in lower levels).
Optionally consider preferences at most $level. This is usefull to get a
preference of Web if the stack has Web/Subweb. This makes it possible to use
the same stack for Web and Web/Subweb.
ObjectMethod
clone($level ) → $stack
This constructs a new $stack object as a clone of this one, up to the given
$level. If no $level is given, the resulting object is an extac copy.
ObjectMethod
restore($level)
Restores tha stack to the state it was in the given $level.
Mathematical Considerations
The bitmap is built in an way to meet two properties:
- It has the minimal possible length. (I)
- If it exists in the hash, it has at least length 1. (II)
Preference levels 0-7 are in the first byte. 8-15 in the second and so on. If a
preference is defined in levels 2 and 7, for example, its bitmap will have
length 1, even if the stack is in 30th level.
This is what
minimal possible length means.
These two properties implies that the last byte of a bit string is non-zero.
Getting/Setting preferences with at most 8 levels
Let's consider the first scenario: at most 8 preference values. This means that
bitmaps have one character. The built-in perl function
ord
converts a
character to an integer between 0 and 255. If the character of a preference is
0, then the preference doesn't exist in the map hash, cause of the second
listed property above.
This implies that I can
always take the logarithm of
ord($map)
. (III)
The question is:
given a bitstring, what is the highest level containing a 1?
To answer this question let's consider the following mathematical expressions:
(
log2(X)
means
the logarithm of X in base 2)
log2(1) = 0; 1 == 1 * 2 ** 0; 1 in base 2 is "00000001" (considering one byte)
log2(2) = 1; 2 == 1 * 2 ** 1; 2 in base 2 is "00000010" (considering one byte)
log2(4) = 2; 4 == 1 * 2 ** 2; 4 in base 2 is "00000100" (considering one byte)
log2(8) = 3; 8 == 1 * 2 ** 3; 8 in base 2 is "00001000" (considering one byte)
Also notice that:
2 ** B <= X < 2 ** (B + 1) implies B <= log2(X) < (B + 1)
This implies:
int(log2(X)) == B, for any X in the above rage.
Some examples:
int(log2(3)) = log2(2) = 1; 3 in base 2 is "00000011" (considering one byte)
int(log2(5)) = log2(4) = 2; 5 in base 2 is "00000101" (considering one byte)
int(log2(6)) = log2(4) = 2; 6 in base 2 is "00000110" (considering one byte)
int(log2(7)) = log2(4) = 2; 7 in base 2 is "00000111" (considering one byte)
int(log2(9)) = log2(8) = 3; 9 in base 2 is "00001001" (considering one byte)
The position of least significant bit is 0 and the position of the most
significant bit is 8, then:
int(log2(X))
is the position of the
highest-significant bit equal to 1. This always holds. The complete
mathematical proof is left as an exercise.
Back to the question
what is the highest level containing a 1?
It's clear the answer is:
int(log2(X))
.
X
is the number corresponding to the bitstring character, so X =
ord($map)
.
Also,
log2(Y) == ln(Y)/ln(2), for any Y real positive
Then we have:
int(log2(X)) == int( ln( ord($map) ) / ln(2) )
Conclusion: considering (III) and at most 8 levels I can figure out in
which level a preference is defined with the following
O(1) operation:
$defLevel = int( ln( ord($map) ) / ln(2) );
Getting/Setting preferences with arbitrary number of levels
But preferences may have far more levels than 8. Now let's consider this
general case. We'll reduce it to the
at most 8 levels case.
At this point I must consider how perl built-in function
vec
works:
$a = '';
vec($a, 0, 1) = 1; print unpack("b*", $a); # "10000000"
vec($a, 2, 1) = 1; print unpack("b*", $a); # "10100000"
vec($a, 7, 1) = 1; print unpack("b*", $a); # "10100001"
vec($a, 16, 1) = 1; print unpack("b*", $a); # "1010000100000000100000000"
The least significant bit is the bit 0 of the first byte. The most significant
bit is the bit 7 of the last byte.
unpack
with
"b*"
gives us this
representation, that is different from the one we're used to, but it's only a
representation. Test for yourself:
$a = '';
vec($a, 0, 1) = 1; print ord($a); # 1
vec($a, 2, 1) = 1; print ord($a); # 5
vec($a, 7, 1) = 1; print ord($a); # 133
Since
ord()
operates with one character (or with the first one, if
length($a) > 1
), we have to figure out a way to deal with preferences bigger
than 8 levels.
The level to consider in order to get a preference value is the highest in
which it was defined. Because of properties (I) and (II) above, this level is
in the last byte of the bitmap. This implies that no matter the value of the
other bytes are, I need to consider only the last byte. (IV)
Since (IV) holds, we can reduce the general case to the restricted case as
follows: we calculate the level considering the last byte. We'll get
$L
in
[0,7]
. Then we transform this value to the correct, considering that the bit
0 of the last byte is the bit
(N - 1) * 8
of the general string, where
N
is
the total number of bytes. Examples:
1 byte: bit 0 of the last byte is bit (1 - 1) * 8 == 0 of the string
2 bytes: bit 0 of the last byte is bit (2 - 1) * 8 == 8 of the string
3 bytes: bit 0 of the last byte is bit (3 - 1) * 8 == 16 of the string
and so on.
So, considering the general case where
$map
has arbitrary length, the
general answer to
what is the highest level containing a 1? is:
$defLevel = int( log( ord( substr($map, -1) ) ) / ln(2) ) +
(length($map) - 1) * 8;
substr($map, -1)
is
the last byte of =$map= and because of (I) it's
non-zero, so
log( ord( substr($map,-1) ) )
exists. Because of (II),
length($map)
is at least 1. So this general expression is
always valid.
Growth/Shrink operations with at most 8 levels
There are growth and shrink operations on the stack and hence in the bitmaps.
These operations
must keep (I) and (II). Let's consider the initial case:
$stack->{map}
is an empty hashref, so both (I) and (II) holds.
The addition of a preference uses
vec()
, that expands the string as (and only
as) needed, so (I) holds. And if the preference is being added, then it must
exist in preferences map, so (II) also holds.
The restore operation is more complex: if we're restoring to level L, this
means that all bits above level L must be 0. I can accomplish this using
bitwise AND (&):
Considering at most 8 bytes, let's assume we want to restore to the level 5.
Notice that:
2 ** (5 + 1) == 64 == "01000000"
64 - 1 == 63 == "00111111"
Bits 0-5 are 1 and all others are 0.
And Since:
(1 & X) == X
(0 & X) == 0
we can build a mask using this process and apply it to the map and we'll get
the bitmap restored to the desired level. So, in order to restore to level
$L
we build a mask as
((2 ** (L+1)) - 1)
and perform:
$map &= $mask;
If the result is 0, we need to remove that preference from the hash, so both
(I) and (II) holds.
Growth/Shrink operations with arbitrary number of levels
Now considering the general case: if we want to restore to level
$L
, we need
to build a mask whose bits 0-L are 1. This mask will have
int($L/8) + 1
bytes.
0 <= $L < 8 implies the mask 1-byte long.
8 <= $L < 16 implies the mask 2-bytes long.
16 <= $L < 24 implies the mask 3-bytes long.
and so on. We conclude that all bytes of the mask, except the last, will be
\xFF
(all bits 1). If we map
$L
to [0,7], then we have the restricted case
above.
The number of bytes except the last in the bitstring is
int($L/8)
. The bit
position of
$L
in the last byte is
($L % 8)
:
Level 8 corresponds to bit 0 of the second byte. int(8/8) = 1. 8 % 8 = 0.
Level 9 corresponds to bit 1 of the second byte. int(9/8) = 1. 9 % 8 = 1.
Level 15 corresponds to bit 7 of the second byte. int(15/8) = 1. 15 % 8 = 7.
Level 16 corresponds to bit 0 of the third byte. int(16/8) = 2. 16 % 8 = 0.
So the general way to build the mask is:
$mask = ("\xFF" x int($L/8)); # All bytes except the last have all bits 1.
$mask .= chr( ( 2**( ( $L % 8 ) + 1 ) ) - 1 ); # The last byte is built based
# on the restricted case above.
The
$mask
has the minimal possible length, cause the way it's built.
$map & $mask
has at most
length($mask)
bytes, cause the way
&
works. But
we still must guarantee (I) and (II), so we need to purge the possible
zero-bytes in the end of the bitstring:
while (ord(substr($map, -1)) == 0 && length($map) > 0 ) {
substr($map, -1) = '';
}
We need to test if
length($map)
is greater than 0, otherwise we may enter on
an infinite loop, if all bytes of the result are 0.
This
while
guarantee (I) above. Then we check if the resulting
$map
has
length 0. If so we remove the pref from the hash, so (II) is also achieved.
Other Considerations
This implementation is more complex than the "natural" way, but using this:
- We avoid to have more than one copy of preference values
- This architecture (index separated from the values) make it easy to change the way values are stored.
Also, consider it's slow to copy large chunks of data around. All copied values
in this architecture are far smaller than the preferences values (a typical big
bitstring has less than 4 bytes, while a preference value is bigger than this).
pack
and
unpack
are not used cause they are not needed and cause the way to
know the level where a preference is defined is an
O(1)
operation that
depends on the packed string.